Casino Cube?
You have a health bar and an energy bar. You can use the energy bar to do things like shoot, block, heal, and super. But most importantly, you can charge you at the die in the middle switching the rotation of the room. This costs 5 energy, but gives you 1 point. Once you have 12 points you win!
Move by pressing the arrow keys
Attack by pressing X
Jump by pressing Z
Heal by pressing A
Super by pressing 'Left Shift'
Block by pressing C
Charge by pressing Space
The dice in the middle actually has nothing to do with anything. I wanted to make it so that the number you roll when you jump on it dictates how many enemies and stuff will spawn or how many points you get but I couldn't find out how to do it, since the numbers it rolled on was an animation thing, not a code thing. I hope I'll revisit this project some
I really didn't have time to finish it much sad :(
I hope ill get back to it some day in the future when I'm better at Unity
The ground detection sucks, there are no sound effects, particles or music. I waisted to long trying to get the room to rotate, something that didn't actually benefit the project almost at all.
I'm just glad I can participate in a jam, since it's my first
Oh yeah, PS press 'P' to be OP
Infinite Energy Health Jumps exc idk <B
Status | Released |
Platforms | Java, Windows, macOS, Linux |
Author | RoiBRocker |
Genre | Action, Platformer |
Tags | 2D, Singleplayer |